My experience building games
I don’t have a degree saying that I did well, so I hope you’ll settle for my portfolio of titles I have made over the past 5 years.
Bug Brutality
My first experience in Unity, made during a 7 week course in college where the fundamentals of Game Development was taught
Things I learned
The very basics of Unity’s UI
Basic (non skeleton) modeling in blender
Raea Roo
My first Game Jam. This title was made over 1 week within my first year of developing games
Things I learned
Simple Pixelart
Color Theory
Pixel Art animations in Unity
Refrige-Irate
A game built alongside a videogame development club I ran in a middle school. I tried to keep to the same amount of time as my students had (~30 hours) and made a simple platformer that they could build off of
Things I learned
Developing for a greater team
Focusing on simple and expandable code
Possibility of Downpour
Made for my second year running a game development club I decided to make a project that I could run with later on.
Things I learned
Developing expandable concepts
Learning about optimization improvements
Apacies: Creatures of the Old West
My passion project for 5+ years. Starting in October 2019, Apacies was my first 2d game made in unity and I have been expanding and improving its Pokemon-like gameplay for the entirety of that time
Things I learned
Keeping track of progress through consistent releases and DevLogs
Building up a follower base through the use of Youtube, Patreon, and Twitter
Character/ creature Design
Coding “Simple” mechanics (a dialogue tree and quest system)
Balancing gameplay
Improving game “feel” through more interaction and importance on player input