My experience building games
I don’t have a degree saying that I did well, so I hope you’ll settle for my portfolio of titles I have made over the past 4 years.
Bug Brutality
My first experience in Unity, made during a 7 week course in college where the fundamentals of Game Development was taught
Things I learned
The very basics of Unity’s UI
Basic (non skeleton) modeling in blender
Raea Roo
My first Game Jam. This title was made over 1 week within my first year of developing games
Things I learned
Simple Pixelart
Color Theory
Pixel Art animations in Unity
Refrige-Irate
A game built alongside a videogame development club I ran in a middle school. I tried to keep to the same amount of time as my students had (~30 hours) and made a simple platformer that they could build off of
Things I learned
Developing for a greater team
Focusing on simple and expandable code
Possibility of Downpour
Made for my second year running a game development club I decided to make a project that I could run with later on.
Things I learned
Developing expandable concepts
Learning about optimization improvements
Apacies: Creatures of the Old West
My passion project for the last 3+ years. Starting in October 2019, Apacies was my first 2d game made in unity and I have been expanding and improving its Pokemon-like gameplay for the entirety of that time
Things I learned
Keeping track of progress through consistent releases and DevLogs
Building up a follower base (unsuccessfully) through the use of Youtube, Patreon, and Twitter
Character Design
Coding “Simple” mechanics (a dialogue tree and quest system)
Balancing gameplay
Improving game “feel” through more interaction and importance on player input